As he rushes towards the smoking car wreck in jubilation to gloat over your corpse, his glee is abruptly terminated by a shotgun blast to the face! (0/2 shells remain, shotgun empty)
QM: fortunately, you chose wisely to abandon the car at the last moment as you dived (dove?) out of the way of the incoming grenade detonations.
>>6049959You can loot this area and you have three slots available.
Here are the rules:
-Any 1 weapon counts as 1 slot
-You can also take a full ammo refill, ie a spare mag, which is 1 slot
-The grenades, however, count as 1 slot each
So for example, if you were to take the Milkor Grenade Launcher (4/6, two shots fired) and refill it with x2 spare grenades (1 slot each), this counts for all 3 slots. You could also choose to take both handguns, with 1 slot for a spare mag (specify which gun)
Retrieve:
>USW-A1>>6048559(25/30) rounds remain
Suppressed and fairly accurate with the red dot sight. Its single shots unlikely to provide much suppression capability, however
>Glock 18c>>6049371(23/33) rounds remain
Can switch between semi-auto and full auto. It is loud and useful for suppressing fire, saturating an area with a hail of bullets forcing opponents behind cover. You think the high recoil and ferocious cyclic rate of this weapon will probably cause you to empty the entire magazine near instantly, so spare magazines are recommended
Milkor MGL
>>6049758(4/6) grenades remain
Probably overkill against solitary human targets, although it could be used to rain shrapnel over those behind cover. It can blast through doors, shred thin walls and punch through light vehicles.
(also 1 slot each)
>USW-A1 spare mag (30/30) 9x19mm>Glock 18c spare mag (33/33) 9x19mm>Milkor MGL 40x46mm HE grenade x1