>>5364047yeah like this
>>5363924Simple works dummy.
Good writing spares putting too much onto a reader to give an understanding. It provides breaks to create goodness in form. To cut out chaff while maintaining the aim of your style. Know your aim, know your chaff.
Both in length and in elaborate detail, a quests bare communication is tied to the work it takes to take in the material and respond. Time, attention span, comprehension speed, and other active variables are what a reader has for taking on the feast of words. Everyone does a cost analysis of looking at a text wall and judging whether it's worth their time to digest it.
"b-b-but I need the text walls because that's my writing style" No, that's a delusion mated to a lack of creativity. Or, a tiring holdover born from conclusions formed via writing that isn't bound to interaction.
If you want an example of that in action for a recent quest that doesn't have small updates read Heretic Cultivator in the archives. Where the QM over several months changes from often using more words than needed for a 'garnishing' writing style which grows into a more natural refinement of establish/reinforce->action/result. Still has big updates, but isn't destroyed by them.
In quests, pace and agency exist on the same seesaw sharing the new double dragon dildo that's only $49 for a medium size with the code INCUMBUK2 for August only, and for many readers large amounts of continuous text are as draining to read as using similarly big toys for an extended period of time. If you don't believe me you'll have to get one and try it yourself, as that may be your path to becoming a true QM: experience.