Quoted By:
Whatever it is, you have buyers for it. After the previous shenanigans you 'endured' with Alex, you wont be touching anything close in color to pink for a while... At least now you know Alex is a great kisser. NO!
Pink is banned now.
And yet, a certain part of you deep down insists it's pretty, maybe even... Alluring. No! Thankfully something obscures that part quickly. Many somethings. One day you gotta thank that part of you.
Anyway, with 'shinie' collected nothing holds you back to assist the maiden in need! ...Hopefully she won't resist.
With that you stagger our of the lab, and towards the living room where you left Se-young. The path, like the lab, is unchanged. A good sign.
Now, all that's left is to come up with a strategy how to mellow her up. If only talking to girls was as easy as exploration of this damned facility today was.
Arriving at the door, you spot the console and...
...On further thought, you can stay here a second longer and think deeper about it. Maybe take a breather, if things go south...
With a relieved sigh you drop the heavy bag to the floor emitting a small thud, then squat down, supporting yourself with your rifle.
There is so many things that can go wrong, but you need her, and she needs you... Hmm.
How to enter...? (All options require 1d100)
> Knock and say it's you, then enter. That's how it's done, right?
> Open the door, she might be sleeping still. Who knows how tired her trauma made her?
> Knock and say it's you. Tell her through the door that you leave her supplies and wish her well. Then leave.
> Knock and say it's you. Wait for her and talk through the door. Let her feel secure.
> Write in!
What's the general plan?
> Aim to convince her it's you. Festina Lente...
> Aim for her taking the supplies she needs.
> Aim for her to be your friend again.
> Aim for her to be your accomplice.
> Aim to get the knowledge of your background.
> Write in!
If things go south...? Or something else happens? (All require 1d100)
> Go in armed. Be honest with your insecurity. Make her aware who holds the power.
> Leave the G36 in the bag. Take and hide the pistol. (DC:80 to hide)
> Leave the G36 in the bag. Take and hide the knife. (DC:60)
> Leave the G36 in the bag. Go barehanded. Que Sera Sera...
> Write in!