>>5875676>>5875711>>5875717>>5875791>>5875884Thanks for being understanding anons, glad to see that my hiatus didn't kill my readership. Also, enjoy the christmas themed Atë drawing.
>Snoop around the baseYou take a look around the hooligans' hideout, searching for anything that might leave you to the boss. Along the way, you hear people talking about bringing things to the boss, and also hear that he's apparently doing some kind of operation in a small town about an hour's drive away the hideout right now. Neither you nor Molotov's lackeys know the exact nature of what's going on, but you know he probably won't be back for at least another day.
As you go, you recognize the limitations to the new <Faces> functionality. You may have taken on the target's appearance and mannerisms, but you still don't know who any of his associates are on a personal level. Because of this, it's almost easier for people who know the target to notice something off, since you've also adopted their tells. You must take care in maintaining your facade going forward.
You manage to ascertain the location of both Karl and Molotov's rooms. You don't have any way to get into Molotov's without breaking in, but Karl's inn key was in his pocket.
You enter the room, finding it surprisingly tidy, albeit with a noticeable stench of beer. You sit on his, now your bed, contemplating your next move.
What's your best course of action?
>For now, I'll do my best to imitate Karl and wait until Molotov returns >My secondary directive will give me influence for wiping out this hideout. I'm taking Molotov down, so I'll need all the upgrades I can get before the fight ensues >Maybe I can work with this guy. I'll lay low and gather intel for now to try and get information I can use as leverage for any negotiations >If I can find Molotov's real name, maybe I can guess who he is from his powers and use a <Detective Compass>? I have enough influence for a couple of attempts >Write-in