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You will certainly teach the Voss how to wield firearms. Everyone who is physically able to use a gun will be taught how to shoot with one. However, you are not going to allow them to use these guns whenever they want. It will be a final resort, to make sure that whenever they use ammunition, it will be used on a worthwhile target and not just wild animals. You have a limited supply and at this point in time, no way of making more. Teaching these tribesmen to be frugal with bullets will be as important as showing them how to fire a gun.
To begin with, you will train the trackers and huntsmen. They will be the ones who will follow this mystery marksman's trail with you, so you want them to be prepared when they do. You spend a day educating them, most of which is done with the weapons unloaded. Only after hours of drilling the basic principles into them do you allow them to fire with live ammunition, and only three times each. One of them is so shocked by the flash, the bang and the recoil of the weapon that he keeps pressure on the trigger for far too long. Half of a magazine is wasted in a single burst and you end up having to reprimand him, to use him as an example of how firearms shouldn't be used.
In the end, you end up spending two magazines of ammunition on this training exercise. There's plenty left, but you're painfully aware of how finite your reserves are. You make sure to collect the casings from now on – you might not be able to manufacture bullets yet, but they will come in useful if you ever develop the means to do so. You select the three tribesmen who showed the most promise and prudence to help you hunt for the outsider – Shuhrak, Gall and Myree.
The search commences on the following day. The three of them lead you through the forest and before long, they find the trail that they're looking for. Human footprints left in the loam, that don't match the boots looted from the lockers that the Voss wear. Cautiously, your party follows the track uphill, further up the mountainside than the bunker. Up here, the trees grow thinner and the ground is a lot rockier. It doesn't take long before the footprints end, but that doesn't deter your trackers. They see patterns in the disturbed grit and traces of mud on the gravel.
You know that you're close to your quarry when you suddenly hear a gunshot, loud and clear. Dust explodes into the air a few yards in front of you, where the bullet impacts the scree. One of the huntsmen cries out and all of them clutch at their SMGs – but you chose these three because you knew that they wouldn't just fire blindly into the air. As for where the marksman is, there's plenty of rocky outcrops further up the slope – you can't say exactly where he's hiding.