>>5199017Notes
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>>5199478No need to buy robots. They're free.
LMK if I made any mistakes.
Next map 12 hours from the time of this post.
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Alliances
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Caravan: Shi, Powder Gangers | +2 territories while expanding
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National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps | Gen
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Powder Gangers 2|164(+4 a/d)|77|2 The Shi 15|159(+4 a/d)|167|1 /K/ommando Brigade 17|136(+3 a/d)|57|1
Enclave 11|156(+4 a/d)|94|0 BoS Maxed|176(+5 a/d)|1101|1 Sun King 12|173(+4 a/d)|171|2
Yee Haw Bandits 10|102(+2 a/d)|527|1
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Active effects / Items
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"Fun Pills" (one-time use, unknown effect): /K/ommando brigade, Powder Gangers, Shi
America's Big Boy (nuke): Enclave
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Agreements
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Powder Gangers:
>>5195260 >>5197873 | Shi:
>>5195083 | BoS:
>>5197787=============
Puppet Nations
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Chaotic Events
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The Iconic Vaults
>>5199160<span class="mu-s">You haven't heard back from your group in the vault. Find out? </span>
>>5199561<span class="mu-s">The water finally reaches the hot lava vault, transforming the lava into obsidian. As your miners pick for months away, you've managed to find one of the vault rooms are intact, but the others are still blocked by the lava from the south-eastern tunnels. You sent a group to investigate the armory with the disabled assaultron mech attached to a terminal. How should you proceed? </span>
Rocketman!
>>5195870America's Big Boy
>>5195870The Advent of Robotic Construction
Gen 1:
>>5199017>>5199160 >>5199050<span class="mu-s">Congratulations, you've successfully reached the second generation of robot science! You may now build:
>Automated Turret (small-medium sized ones only)>Kamikaze Robot>SecuritronWant to deal some real damage? The third generation awaits you...For 500 caps, that is. </span>
Queue: Eyebot (Eyebomb): Powder Gangers, Protectron: Yee Haw Bandits
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Skirmishes/War
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Superpowers
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Inactive nations
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Potential superpowers:
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Rules & how to play
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https://pastebin.com/hQMZiGUM