>>5943675Some of the best advice I can give is take a look at some of the quests you enjoy, archived or live, and take note of what they do well. What do you like about their writing style? How they format their posts? Are there mechanics that seem to work? How do they handle dialogue and choices?
Besides that I'd also recommend telling your readers when you plan to update--doesn't have to be 100% planned out from the getgo, but there's a huge difference between writing an update every hour vs. once per week. As long as you communicate with your players you should be fine.
Last but not least, write something you ENJOY writing! At their core quests should be fun--if you're writing out of obligation then you might want to chill a bit or reconsider. Your first quest will always be daunting, but once you get into the swing of things it can also be a bunch of fun too.
Oh, and don't forget to post a link here when you start it so we can check it out! Good luck, anon--starting's always the hardest part!
>>5943552Sometimes the best thing is to just get it all on paper--just vomit all the ideas on there without any inhibitions. A day or so later check back in and see if you can polish it. Just remember that nothing's gonna start off FANTASTIC--stories, characters, settings... they all evolve on their own as you write them more. It's hard to avoid smothering them all in the crib, but part of every writer's struggle, rookie or veteran, is fighting through the inner critic at least for a little bit.
If you're really struggling you can always post some samples/background info here, on the Discord, or send some to a friend to look at. Sometimes a fresh pair of eyes is the best medicine.
Also I haven't posted art in a while so