Rolled 6, 2, 5, 5, 6, 5, 2, 6, 4, 2 = 43 (10d6)
>>5974375It has been a couple hours since the mission started, and you're really feeling it now. You wish you had the moment to sit down and take in some of the scenery, but you are ill afforded that time. The highway is one choice spot.
In addition to water levels rising, the warming of the old days melted permafrost, which had an interesting side effect; sinkholes. Underground cave structures depended on frozen-solid earth to not collapse, and with the melting of permafrost and the erosion that occurred with it, massive chunks of land just fell, some below water level. The northern regions where permafrost was more significant had massive sinkholes swallow entire forests and towns. There was even one large enough to turn much of northern Finland into a new bay.
Just north of the highway, there's a massive crater. It must have been made hundreds of years ago, as nature has reclaimed the collapsed land's surface again. The landscape is fascinating, but just beyond it there are some towering structures poking out from behind the trees. They look like giant barbs, giant barbs with barbs of their own. You're positive that lynx from before went further south to avoid staying there, and you don't blame him. The dreadful aura radiates from it. You look on it and you know it marks a dreadful curse.
It is not a place of honor.
Some time passes before Arsi tells you to start heading south. This section of your mission path cuts through an active trail, so there are obvious signs of human life and much to find. The trick is to find signs of trafficking.
<span class="mu-b">Same deal as before. Two anons, roll 4d6.</span>
<span class="mu-b">Rolling for the two L1 agents as well. A total of 10d6 are rolled.</span>