Quoted By:
1. Assisted learning.
"All of you are good girls, but not yet good enough! You need a little push~!"
> Each day the facility will perform Actions to increase SC. Ranging from 1 to 3 actions per day.
> If they remain undisturbed until the end of the day, each active Action will add: [SC+8% up to ??%], current SC: 42%
> Some can stay for several days in the same spot; some might relocate or disappear entirely. Look for clues for their whereabouts~
> Getting everything done by yourself without punishment is impossible. You need others, but even with them, it might be tough. Leaving stuff for later might sometimes be preferred. Or not.
> Time is limited - escaping, destroying, conquering, or even joining the facility cannot wait much longer, lest the decision is made for you~<3
> Remainder: Daily gain of [SC+2%] is still active, meaning a single Action left Will result in a major symptom, no matter what.
2. Shadows whisper of conspiracy~
"The very air is tainted! Oh Nooo~!"
> Spending time above ground or corrupted places results in passive [RES loss]. It's counted as 'Outside' corruption, and its loss can be reduced via Medicine or tools.
> Getting rid of all of School's Actions prevents this effect till the end of the day.
> Behaving like a good girl and persona options are 'inner corruption' - medicine or tools can't help you reduce them.
> Getting closer to open sources of corruption or channels with which it travels results in higher [RES loss]. Current RES: 60
> Currently, only a select few is aware of it.
> Reminder: to gain a Symptom - pass a threshold, like so: 60->59=new symptom; to lose the symptom: 60->61.
> CHANGED: you can pick Next RES symptoms, while Major symptoms will be selectable After the next one too. No more Rollin for them - 'Pick your poison~'
The fare of all the other students, and that of the whole facility lies in your hands...