>>5274904>>5274904hehe I like ultraviolence too, my videogaming days were mostly ultra gore dismemberment or arena first person shooters like quake 3, ut2k4 soldier of fortune 2, gears of war chainsaws, manhunt, or that cool F.E.A.R. railgun that makes glistening skeletons hehe. These days my aim is not good so I play only a bit of PUBG and cosy rpgs instead.
But what I enjoy more nowadays is the question of when to use violence in games, who to trust and who is your friend (I do not think videogames are good at exploring this, even the narrative driven ones). For example the battle here
>>5268726Fighting Gandalf lol here
>>5267105versus the Maiden Knight here.
>>5272697Why did I suddenly spawn in this item? Why did I include Bastich, who tells you to lie - is it ever good to cheat and lie? Which battles were worth fighting? The one in a dream on a battlefield filled with tempting swords, or the one where your life is at stake, warned repeatedly you are about to be executed? Magic will not help you (Maiden Knight blocks it), the choice is up to you to go all out hyperviolence or not...
What most videogames do is give you very clearly defined enemies and missions. Kill this bad evil person etc. What I tried to do is show you that good and evil may not mean a lot.
For example if you play Assassins Creed Valhalla, it will have better graphics lol than this text game, it will have a more emotionally fulfilling happy story. But that is precisely why it conveys little meaning in terms of the real world.
In my games I want to be able to closely parallel the real world as I understand and interpret it (I may not be right, you can disagree).
I do not want to create an evil dark lord you can just kill them and the world becomes bright and happy yay. Because I can tell you - that will not really work, it only works in hollywood films. The people who like wars are fond of telling that story.
>>5268136If you watch a lot of anime (argh), read literature or even Beowulf lol you probably already realise that other societies do not even believe it. Beowulf kills the dragon, but ends on a grim warning, that his death will deliver greater harm to the land.
My dream is to make a game where the genre does not matter - the mechas or railguns or viking swords or cyber limbs or assault rifles etc are just assets like a mod or skin you can switch out.
What truly matters is the character moral choices, the symbols and the hidden puzzle of meaning, which can be used to understand the real world.