>>5720288>>5720294>>5720298Events: After I post the results for each turn, the rightmost roll number for the first post will
determine if an event occurs. The second rightmost roll number will determine which kind of
event occurs. Events affect the entire continent/map when they occur. Depending on the roll, events can be positive or negative. Events which are rolled occur on/during the next turn.
Depending on the event, it can last for one season or one year. Special/Mystery Events can only
occur when Quads happen. Any particular nation’s turn or the turn results post can activate a
Special/Mystery Event if Quads occur.
Roll 0 = There is a severely negative event that occurs.
Roll 1-2 = There is a moderately negative event that occurs.
Roll 3-6 = There is no event that occurs.
Roll 7-8 = There is a moderately positive event that occurs.
Roll 9 = There is a significantly positive event that occurs.
Dubs (of any kind): The event that receives Dubs lasts twice as long as it normally would (i.e.,
one season becomes two seasons, one year becomes two years).
Trips: (of any kind): The event that receives Trips lasts thrice as long as it normally would (i.e.,
one season becomes three seasons, one year becomes three years).
Severely Negative Event Types:
Plague/Epidemic: A horrific plague sweeps the continent, killing thousands. All population
actions taken for one year receive a -1 debuff.
Earthquake: An earthquake shakes the continent, wrecking the land and damaging manmade
structures. All infrastructure actions for one year receive a -1 debuff.
Drought: A drought occurs and chokes the land. All agricultural actions for one year receive a -1
debuff.
Forest Fire: A mass forest fire occurs, devastating the land. All raw material actions for one year
receive a -1 debuff.
Piracy/Banditry: A united league of pirates and bandits emerges, raiding caravans, merchants,
and trade boats. All trade actions for one year receive a -1 debuff.
Economic Crash: Debasement of currency and economic inflation occurs. All industrial actions
for one year receive a -1 debuff.
Moderately Negative Event Types:
Disease: A minor disease kills a portion of the population. All population-related actions for one
season receive a -1 debuff.
Flood: A mass of floods overflow the land, damaging manmade structures. All infrastructure
actions for one season receive a -1 debuff.
Blight: A blight occurs and kills many crops. All agricultural actions for one season receive a -1
debuff.
Volcanic Eruption: A volcano erupts and spews ash and smoke into the air, darkening the sky
and blocking out the sun. All raw material actions for one season receive a -1 debuff.
Tempest/Storm: A trend of bad weather and lightning/thunderstorms ravage the continent,
preventing some travel. All trade actions for one season receive a -1 debuff.
Lower Class Rebellion: The lower class workers rebel against the upper class. All industrial
actions for one season receive a -1 debuff.