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In the end, you decide to split into two groups. You'll be leading the first team inside when you play the part of an addict in search of treatment, while the second team will be lingering outside to case the hospital. You'd rather not set foot in the Umbra until you're ready to launch your assault.
Once you're done with breakfast, you call the institute using the room phone in order to set up an appointment, a preliminary interview that will help determine what sort of treatment is right for you. Fortunately they just had a cancellation, so a slot has opened up around eleven o'clock. You'll make sure to arrive at least half an hour early so you have an excuse to look around the interior of the institute. When you're asked to give your name, you're forced to come up with one on the fly and go with... Joseph Davis. You're told to bring some documentation to prove your identity but yeah, that's not going to happen. Hopefully you won't be turned away when you show up without it.
Before you set out, you should probably decide who will be a part of what team. Anyone who doesn't accompany you will be a part of the second team that will scope out the exterior, so who do you want to take with you inside of the hospital?
>Ella. She would be a great choice for either team thanks to her ability to influence the minds of other. She could resolve any conflict peacefully or convince others to provide information that they would otherwise withhold.
>Alex. As she's the only other member of the pack who is used to civilised society, it could be useful to have her by your side. On the other hand, she could supervise the external team and make sure they don't do anything stupid.
>Marley. His ability to sense the taint of the Wyrm could be extremely useful inside of the hospital, while his heightened senses could be extremely useful outside of it for identifying anything out of the ordinary.
>Isaiah. Unfortunately, he doesn't bring any particular abilities or skills to the table to make him suited to either team. He's still a Garou though so if shit hits the fan, he'll still be a force to be reckoned with.
Also, there's the matter of Alex's Mindspeak.
>She should maintain Mindspeak at all times. It will be disorientating and might make it difficult to concentrate, but you want to be able to communicate with the rest of your pack at all times.
>Every hour or so, she should activate Mindspeak to make sure everyone's doing okay and get updates. This might drain her gnosis somewhat, but it's the best option.
>She should only use Mindspeak if her team encounters an emergency and she needs to inform the rest of the pack. Otherwise, she should refrain from using this ability at all.