>>5838186ok, well the gunship definitely notices the skirmisher ambush! However, it is flying fast and it has a very large turning radius. I think what you see is the gunship flying laterally and rushing past overhead your light skirmishers, as it veers off past them and then slowly curves and tries to bank around and turn back, swerving its gun pods on to target them. Meanwhile the drones will come to a fast stop and attempt to engage the skirmishers. So I think you have many options here:
>stay in position, hold the line:QM: this locks the difficulties for me into the sequence of rolls from your original plan, ie the results here
>>5837425 ie I must roll under these to inflict damage on the legion. You will get bonuses or penalties as the circumstances change or evolve
>priority is to take down this gunship; if the skirmishers all get up from cover and fire a massive volley as the gunship is vulnerable and swerves to curve back through this narrow cliff gorge, there is a chance the sheer volume of bullets will just blast through the cockpit and kill the pilot. Holding position, the difficulty will be set by your second roll less might ie 85-11 =74, if I roll under this the skirmishers get targeted and strafed; if I roll over, the gunship pilot is riddled with bullets by the skirmishers and killed.
>change the plan:QM: this discards the roll results here.
>>5837425 No plan survives contact with the enemy...
>roll 2d100>skirmishers should fall back You think this will let you avoid fire from the gunship, but you will take fire from the drones
>Heavy assault infantry should advance; they are not in range of the gunship, but perhaps they can take down the drones?>Fire plasma cannon at gunship: it is not really designed for anti-air, but there is nothing stopping you from doing this as the gunship has to move close within the constricted confines of the mountain pass cliffs to strafe your skirmishers. There is a risk of friendly fire (plasma blast radius splash is fairly large)>roll 2d100>Heavy assault infantry advances and charges past all this, ignoring the situation: you need to breach the palace. The light skirmishers will be pinned down distracting these drone swarms and gunship whilst the assault force storms ahead. >Frumentarii should attempt to open the palace gate>Frumentarii should find and assassinate whoever is providing command and control for the gunship, relaying communications, etc>something else...?