>>5935003Village 1: Capital
>Population: 115,341 (Overpopulation percentage is 256.31%, in which 100% is the maximum ideal manageable population limit)>Assets: Mind Control Staff, Wyvern Broodmother, Wyverns, Chimeric Mustelids (Kept in confinement, controlled with arcane mind-control staff, not tamed/domesticated)Village 2: Northeast
>Population: 45,539 (Overpopulation percentage is 101.19%, in which 100% is the maximum ideal manageable population limit)>Assets: Great Mage, Great Mage Family/Bloodline>Magic we do not possess: Rank 2 EnchantmentVillage 3: Southeast
>Population: 31,868 (Not overpopulated due in part to us decimating their numbers of warriors/scouts)>Assets: Advanced Transmuters>Magic we do not possess: Rank 2 TransmutationCivilization Qualities (as a whole):
>Tech we do not possess: Early Medicine>Government: Emperor (now dead)>Religion: Nominally an agrarian goddess "Earth-Mother" "Mother of the Earth" "Lady of the Land"; worship in the last few ages became corrupted by the imperial family in which they claimed they were the chosen of the goddess, directly descended from her, and thus supplanted worship of her for worship of themselves and the throne (this resulted in an increasing amount of people holding to "the old ways" and worshiping the goddess in secret)>Cultural Value: Creation (Art, Buildings, Families---anything that is "created" through effort of one of more people)Fruits/Vegetables/Plants in this region:
>Banana Melons>Cauliflower>Dwarf Tamarillos>Goji Berries>Honey Fungus Mushrooms>Sweet Apples>Sweet Clover>TamarillosAnimals in this region:
>Arsartis (four-legged carnivore dinosaurs)>Giant Snakes>Green Widows (giant green spiders)>ZebrasResources in this region:
>Mithril Deposits>Tar PitsWhat is to be done with these villages, this region?