All righty, we are back!
>>6183512You bring out the little blob of Majin… hair tentacle thing and tell it, “Shun Shun, two things. One, it’s probably better if you teleport in now rather than wait until later, especially if there’s a trap. Two, if you’re gonna be a critic, you’re the one on theme song duty. Got it?”
She teleports in, grabs the blob, and smashes it into her face, with the chunk rejoining her. “Fine, but don’t start complaining if I do a better job at that than you.”
“Fine, fine…”
“Good.” She looks around, but telepathically sends you a little tune… oh, that works.
https://youtu.be/C_sriOr4XeI?si=22LUD2O4I3cu7aXFAll right, theme music set. You tap your goggles and check for energy signatures with them as you sense out, REALLY sense out, to try and locate anything. You… get some good news and some bad news. The good news is you do definitely pick up on Ki signatures in here, distinct ones that you can guess are some of Majin Ozotto’s captives. The bad news is… every time you get a lock on them they seem to shift, as if they’re being moved around at random, and some feel much more like the soldiers outside. And worryingly, EVERYWHERE around you is giving off a Ki signature, one that feels like Majin Ozotto’s. And there’s something else that still very much doesn’t, and it’s the only one that’s not moving around, residing dead in the center.
A doorway ahead opens, one toward the nearest… well, non-Ozotto energy you can sense, but you’re not sure who it is. Doesn’t feel like Tien. However, two Ki signatures that feel like the soldiers outside are closing in on you both. Shun Shun crosses her arms and frowns. “…So what now? Walk right into the very obvious trap?”
>A. Play along and try to see what angle Ozotto’s playing at, if he’s in control of this place>B. Nope. We’re making our own path! Focus on the the moving Ki signatures and head toward them!>C. If they know we’re here, we might as well set a trap for THEM, right? Come on, let’s find a place to hide…>D. Something else?