>>6155744Sensors detected a new jump out signature at J4, the incoming ship bore a friendly IFF; Kryska had finally arrived.
Just in time too as Farside station reported a large pirate battlegroup mustering on the other side of the system. The presence of torpedo frigates hinted that they might try to lay siege to the base itself. To make matters worse L3 and L4 had gone silent, the last transmissions confirmed the presence of the feared thunderbird frigates on the field.
>How to deal with the Pirate Battlegroup?>Hold position; they don’t have enough ordinance to overwhelm our position.>Have the Constable and Herons engage at long range.>Scramble both the Constable and Farside’s strike craft to destroy the battlegroup.>Have Kryska link up with your patrol frigates at J1 then assault the battlegroup.>Commit all assets at Farside to destroying the battlegroup.>How to respond to the Thunderbirds.>Send your patrol frigates after them.>Have the N0-TF35s hunt them down. (Guaranteed success, but they will be required to re-arm.)>Send the Herons from the capital to hunt them down.>Write-In