>>6073427In case you have never seen it, the Prince Valiant (1989) game system using coin pools, the progenitor of all game systems with dice pools eg Burning Wheel (with the d6 ignoring all the grey shades mechanics etc is basically a more complicated verbose version of this 1 page explanation lol). I also believe this 1989 rpg was the first ?? to introduce narrative "traits" in character creation, eg giving your character descriptor tags like cowardly or noble, cautious, merciful or chivalrous or cruel etc these days it is copied by many many ttrpgs and in fact even many videogames and 4X games (civilisational traits etc) I was reminded of the highly simplistic yet functional and influential Prince Valiant rpg d2 / coin flip system by BananasQM Black Ocean game setting which had a fictional in-world coin flip luck mechanic