Quoted By:
SALVAGE:
>CACHE (3). [Roll 1D8 for salvage.] [1-7MU CREDITS | SCHEMATIC/SPECIAL/UPGRADE on 8]
>NODE 2-2 - OBJECTIVE.
Your forces cluster around the elevator hub. Unlike the guard drones, the gunships are well-armed and well-designed. The squadron breaks into two-ship hunting groups, using their vectored lift fans to strafe around buildings. Guided missiles and autocannon fire rips through your formation, crippling one light mech and damaging several others. Fortunately, your pilots respond by using accurate rifle and machinegun fire to counter their mobility advantage, claiming most of the squadron in turn.
At the same time, GAMBLER and HERMIT attack one of the tetrapods, exploiting its poor turning speed to land a devastating melee hit against its rear armor.
COMBAT:
>DRONE GUNSHIP SQUADRON 4 HP | DC 8 | [LIGHT] [EVASIVE]
>WEAPONS TETRAPOD 2-2-1 8 HP | DC 6 | [HEAVY]
SALVAGE:
>TURRET EMPLACEMENT WRECKAGE. [Roll 1D4 for salvage] [4-16MU CREDITS]
>NODE 3-2.
GORGON scans the area again briefly, noting a seismic disturbance that quickly grows into a consuming roar. A massive, building-sized machine emerges from one of the substrate tunnels in a spray of fine red dust. A CORRUPTED TERRAIN PROCESSING UNIT emerges. It rotates slowly in place as it blinks its multitude of organic and inorganic sensor clusters. The machine remained DORMANT for now - to your relief - showing no signs of advancing any further into the facility.
> TERRAIN PROCESSING UNIT. [DORMANT FOR 3 TURNS]