Quoted By:
<span class="mu-s">Year 160 of the Resurrection Era</span>
You've collected some Oon crystals with your Beta fleet, giving you a stockpile. Besides their obvious scientific use, the Threemind reminds you that the naturally forming crystals could be better then your glass and circuit arrays to generate shields, force fields, and all other manner of high energy manipulation tools. With enough of them, you could <span class="mu-s">upgrade</span> one of your fleets, making it more powerful. Maybe if you collect enough, something interesting may also happen!
However, with your shipyards focused on the potential of building a Battleship and the fact you already have 3 active fleets in the new cluster; you can <span class="mu-i">no longer in good conscious build a new fleet</span>. The increase to Hyperspace traffic and all the support staff needed would just drop your efficiency in the new region of space, and as your population grows you may need those raw materials for something else.
What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate
What would you like the Fleets to help with? (Three Choices)
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)
How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+3% Materials Gauge every 5 years)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Upgrade a Fleet (Costs 2 Crystals)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)