Quoted By:
>Tell them the witch is dead, the blood on your weapon will be proof enough.
Was it wrong to lie to them, maybe? But when you told them you had killed the witch you confirmed it was probably the best course of action.
At first they didn’t believe you, and the excuse of needing to burn the body so the forest would be cleansed was meet with skepticism.
But Ghal and Potato had been doing their job so the illusions placed on the missing road fell.
The townsfolk weren’t really sure what to do after that.
A silent panic settled when they realized the implications.
After an apology and giving you some random trinkets and spells, they quickly began packing their stuff.
Always wanting, but never planning on leaving this cursed place, now they rushed.
Most of them left before the expedition arrived.
[+7 coins, +5 Rations]
Spells learned:
>Sleep = [3 Aberrance] (Range: Short) (creatures that fail their Insight save will fall unconscious for 1 min) (Save DC = to 10 + caster Insight)
> Fire bolt = [1 Aberrance] (Range: Medium) (2 fire damage)