Rolled 14, 13, 10, 12, 9, 9 = 67 (6d20)
>>5266787-I have been sitting here and I realized that out of dozens of ways I would normally run this, I can't use any of them more or less. So... it seems I have to mix 12 different systems to make this work...But I can think it can be done.
>>5266831-Okay, I am tired, hopefully I didn't scare everyone off. I've run like 20 things like this, but it's a lot easier to do them in person or over discord or something.
It's good you discovered this before it affected the gameplay for us. Running things too much or exactly like a tabletop game will result in an excruciatingly slow and clunky game on /qst/. The closest gametype to /qst/ is forum games.
>>5266840>+1.We can position the "AT" Platoon within the HQ Company behind the Light Infantry Companies. Then reinforce the Light Infantry Company that is engaging the enemy Piranha III armored personnel carriers.
Are we able to have multiple units and different units on one hex? Allied and enemy units?
>>5266789 >>5266800What does the grid-hex that's colored in orange with the black triangle mean?
->Pic related.
->Black horizontal hexagons outline the hexes I'm talking about.
>>5266789 >>5266815-You are currently positioned around a civilian village that is roughly 600 meters by 600 meters, or 4 -grid-hexs....... You know that somewhere to the East there are Far Right Paramilitaries. The local village you are stationed around is full of a mixture of ethnic minorities and protesting Coca-Cola workers. You are extremely certain that the Far Right Paramilitaries are planning to kill between 10 and 100% of the population of these villages.
Will anything bad happen if we fight in or around building hexes? Damaged buildings, infrastructure, or injured civilians?
What if we leave the building hexes exposed and the enemy enters the hexes unopposed by not having friendly units on the same hexes they're entering?
>>5266831-If you want to use your character's intelligence and education to try and figure something out, or remember something... You can say what you're trying to do or figure out or remember... and then roll 1d20. The modifier might be as low as 2, but as high as 8.
-You can also ask the ARASI for advice or for information (If it has the information. Right now it's told you all it sees and hears). Be aware that the ARASI can't pick the "perfect" place to position troops, but it can answer your questions.
Roling 1d20 each for my questions. 6 questions, 6d20.