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Where men live, they leave parts of themselves. Some of them might even be useful. The derelict seems to be the safest option out of the three with a good chance of supplies.
Feeling whimsical, you turn on the intercom and tap on the microphone to let the feedback screech. Mmm, savor a small torment on the path forward.
"Henry. Zhang. I've set the course for another derelict. Prepare your suits for disembark. One hour. Glory be."
[PARANOIA] It's hard to justify a full Jaunt with the ship already being so close to the station. That, and you can't help but feel a little wary towards activating that cursed thing. Another boarder incident is to be the end of yours truly...
-5 FUEL (20 units remain)
TRAVEL TIME: 1 hour
Solid fuel, prepped. All checks, nominal. Your guidance has converged. You silently pray for the Watchful Eye to guide your travels. Then thrusters ignite and the Magnum is borne aloft on blazing plasma, another torch carried across the darkness of a dying galaxy...
[You watch as the little Magnum begins to scoot across the starmap. Cute!
You type in the >TO LOOT command and a new text box appears to the right. "I don't know 'to loot.'" Hmm. Could be a case of missing context or maybe the command box is just being finicky with inputs? That's a little problem with these kinds of adventure games.]
You cut the psy-connection with the Navigator and take off your Captain's helm.
You have a little time to kill.
>WHAT WOULD YOU LIKE TO DO ON THE SHIP?
>OR SKIP TO THE DESTINATION?