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>LAST TIME ON DROWNED QUEST REDUX
You set about recruiting your rescue party: Gil, Eloise, Monty, Lucky, and Annie the giant worm. Gil is pleased to be included, but you're unable to convince him that the wings he built aren't excruciatingly embarrassing. Meanwhile, Eloise is unsure how useful she'd be, and is even more concerned about Monty coming along-- she sees him as fundamentally unstable. She offers the potential services of an unnamed acquaintance of hers. Lucky is also dubious, and attempts to strong-arm you into making this a Wind Court-led mission. You manage to avert this, then supervise the release of Guppy from custody, bringing her to Monty so he can deal with her. Annie is the trickiest of the options, as the last time you got in touch you also went totally feral, so you opt for the much safer option of conducting a divine ritual with no testing or experience. Richard is unable to substantially help, and your feelings from the previous night (and, well, the past few weeks) boil over. You force him into the persona of your father, who then convinces you to ritually murder him. You do. It works.
Somewhere else, Madrigal Fitzpatrick awakens in a vat of goo: she has been kidnapped by accident, and Pat explains she'll let her go after the experiments with the snake are concluded. Unsatisfied with this, Madrigal resolves to escape the facility as soon as possible, explores a little bit, tests her goo body, and passes out on a couch.
Now flush with ill-gained power, you put Annie under your sway, then meet with Gil, Lucky, and Eloise's acquaintance Arledge inside the destroyed Namway facility. You learn that Arledge is a "magician" (some kind of hardcore pagan), and that he and Lucky have past beef. You also barely manage to restrain yourself from not murdering him: it appears that the Wyrm doesn't like the guy much.
Somewhere else, Madrigal is left behind with "Lester Six," a failed clone of Pat's boss/boyfriend who believes it's the real deal. She occupies herself with teaching Lester Six blackjack, an excruciating process, then cheating to let him win every time. After discovering Lester Four, an even more failed clone, she settles a dispute between them over who's the "real Lester" by setting up a blackjack tournament. Fortunately, Pat interrupts this before it gets worse. Madrigal interrogates her about various topics, including Ellery, then sees red after learning he's shacked up (and broken up) with another woman while in hiding. She's sedated by Pat and wakes up in the lab, where she awakens some sort of psychic link(?) with Matches the snake. She sleeps.
You plummet through the destroyed facility on the back of Annie straight into a sea of discarded goo, which reforms itself into a darkened pagan temple... with the exit door inside. You attempt to [OPEN] it, but instead open the whole temple into a religious festival in the distant past. Gil, more lucid than you are, finds you.