Quoted By:
>Bulls
The journey continued without any internal conflict.
The land gradually opened up, the trees less abundant and the undergrowth less aggressive.
He was no longer seen to grow so easily.
You were reaching one of the natural limits of the Wildlands.
And on the horizon you saw what awaited you.
Floating mountains intertwined by turquoise veins.
It was still too far away to know what it was exactly but you were beginning to get used to the idea.
The scouts were the first to detect the danger.
Sounds of stampeding animals thundered,
the open terrain giving vision to see the cloud of dust they raised.
The forms of these animals were new, and their number was in the hundreds.
They were running from gigantic moths that were pulling them out of the ground.
And they were charging in your direction.
Roll 1d3, They are charging to this position: (1-Scouts / 2-Body / 3-Rearguard )
Point strength of the herd: 6
What will you do?
>Force them to move
(Spend Resources equal to their strength to win. You can use abilities of NPC's that are in the position that is being attacked.)
>Flee (Roll 1d20, DC 10, Failure: Lose 8 Expedition resources)
>Use item (firecrackers)
>Write in
Expedition resources: 34
SCOUTS: Kaine
BODY: Edda, Takeru, Inquisitor Ehjal, Tarek, [Rock]
REARGUARD: David
Items:
-Firecrackers(1 use) (scares animals and disorients sapient creatures for 1 min)
- Random assortment tools: (3 uses)( Gain +1 to any roll)
(Next post will be a rest point)