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You draw the Nodule spot-side down, so after getting the ailing Construct safely ensconced in its wrapping once more, you take up your 'stick-decanter and head over to the door. Blessedly, it is unlocked ... though the room on the other side of it holds little of interest. To tell it true, it holds little of anything. There are wooden shelves against most of the walls, and wooden trays and square bottomed wicker baskets stacked on the floor - empty, each and every one of them. There are three tired looking hand carts - all empty as well - built tall and narrow, presumably to navigate hallways and door frames. Two floor lamps, identical to each other and the one in the landing sit squeezed into opposite corners of the room, both unlit. There is also an imposingly large steel eyelet in the center of the ceiling, unburdened by a chandelier or any more ... pedestrian light. The dumbwaiter from the office downstairs has an access hatch in this room - but not the shaft, which must be in the room on the other side of that wall. The only other thing that you notice is that the single window in this room has wooden shutters on the inside; the first time you have seen such in this house.
> Please choose ONE of the following:
> Return to the landing [First Floor Access, Hallway? Access]
> Remain in the room and (write-in)