Quoted By:
Quill! Pen! You've made it! The boat is here, everyone! Get on the boat! Let's go let's go let's go let's goooooohforFU--
QUILL
WHAT'S WRONG WITH THE BOAT.
--
Someone make sure Breaker doesn't collapse from having half his right arm abraded off by that bolt! Breaker, just, uh, press down on the wound and focus, right? You've got this! Hart! Doc! Patch him up!
Toby, Fulton, just, buy us some time here!
Does *anyone* know how to repair a boat?
--
Eventide, you've managed to capture 8 of those Sea Sultans and they are /all/ over you. Just... Uhghhgh. If you can't find a jar then... oh just stay on the other side of the boat. Wrap them up in your robes, it'll be fine.
Be careful though, you'll need to keep the spiders controlled or they'll try to eat your Moths.
>insect clades don't all co-exist. A jar makes transportation easier. Your Sea Sultans have Web 2 and Poison 2 innately. They can construct remarkably fine structures and their bites are vicious. As always, roll Buzz + Authority to give a command, and the up-to-8-dice-of-spiders scurry about to carry it out.
--
Toby, I think I can hear your heart beating from over here. Wild. Through the armor. You're in Adrenaline Shock. So long as Doc maintains the sigils on you, you recover its value in Fatigue every turn (2) and you can add your Adrenaline to any Brawn rolls. But just be aware that if you start bleeding, you'll be bleeding FAST. And there's a small chance you'll damage yourself! Every turn, your Adrenaline gets rolled against your Resist to see if you suffer a small complication.
>... But as you're Stalwart, maybe you're stalwart enough to shrug off most complications at this level?
--
Almost there people. We've got ... everyone... Where's the Wirehead? LAMIA? HEY!
>crew phase! At LONG last!