Quoted By:
Annual Quota Monthly
>Company Assistance. At the end of each day, you may transfer any spare C-Extract over to Q-Company. Depending on how much you give them, you may request specific items directly from them. (1 C, 10 A)
>Challenge Quota. You may allow Q-Company to add an additional quota of C-Extract to give to them at the end of a shift. Successfully meeting it will give you a choice of two rewards from Q-Company. (2 C, 5 A)
>Streamlined Production. Dead employees may be refined as well as A-Energy. A corpse will be equivalent to 3 A-Energy. (2 C, 3 A)
>Hire a faceless Drone. "Never sleeps, eats, or drinks!" (1 A)
>"FOOD" and "DRINK". The blandest food and drinks made by Q-Company. Anomalies fed this will be inflicted with a sudden and powerful rush of apathy. (8 A or any two Anomalous Extract per 2 FOOD and DRINK)
Prepare for Anything!
>Safe Spots. Pick a floor. Several nooks and hidden areas will be hidden for non-combative employees to hide in during a Breach or Invasion. (9 A per floor)
>Gas Masks. Protects an employee from any gas, airborne viruses, etc in the air. Offers no other protection. (2 per 3 A)
>HAPPY FUN GAS. Lethal nerve gas. Can be pumped through your facility on your command. (8 A, 1 C)
>Install a Safety Measure. Used in case of a Breach to slow down or stop an anomaly in its tracks. Pick a containment cell and we'll install it by the time you wake up.
-Zap Special. The airlock will be sealed shut and will be electricifed. A-Energy can be spent to increase the power. (3 C or 11 A per cell.)
-Cryogenetic Flood. The containment cell will be flooded with liquid nitrogen, freezing the room and anomaly. (2 C and 5 A or 14 A per cell.)
-Comforting Mode. The containment cell will adjust to make the containment cell as alluring to stay in as possible. Deactivates after a hour or two. (1 C and 4 A per cell.)
>Build a Reinforced Containment Cell. A containment cell that has been reinforced to keep in some more troublesome anomalies. (11 A. 7 Spots left.)
Musical Madness Monthly
>Subliminal Brainwashing. While the subliminal is on, you will occasionally get +1 A-Energy when working on an anomaly. The subliminal stresses out Employees. (10 A)
>EMBRACE THE VIOLENCE Discography. When played, both Anomalies and Employees listening will act far more violent, boosting the damage the former does and the amount of FORCE dice the latter rolls. (6 A, 1 C)
>Instrument Bundle. Contains various instruments, pretty self explanatory. Useful for Bonding and Nurture works. (5 A or 1 C)
>Band Tickets. Give these to an employee and their morale will be maxed out, boosting much energy they collect and how skilled they are for a few hours. (1 C per ticket.)
Human Resources
>Hire a new employee. (2 A)
>Hire a random Android model. (1 A)
>Hire a Defective Android (2 per A)
>Hire a Disposable. Violent and untrained. Unfazed by most sights. (2 per A)
>Hire an ETF Agent (1 C, 4 A)
>Hire a Janitor. Slightly improves Employee morale when alive. (3 A)