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Soon enough, a course is plotted and a chart is made.
To even reach the great lake, you must first pass through the <span class="mu-i">Secret Swamps</span> that you avoided the first time coming up to the mountain- but not this time. Then you must pass a bridge over the <span class="mu-i">Deadly Chasm</span>, before travelling down to the ruins of a mysterious abandoned town known as <span class="mu-s">Mistfall</span>, before crossing through the only gap in the great wall and avoiding the War Machine, before finally reaching the shore of the lake. Hidden away inland pass these dangerous and massive landmarks- you have quite the journey ahead...
The Wizard watches as you prepare to leave. He almost looks sad. He seemed eager to make you go, but also sad to be so alone. Despite this <span class="mu-i">being's</span> apparent immortality, strength, and mystery- he is just as prone to anyone else to feelings of loneliness. Maybe he'd be willing to help?
<span class="mu-i">Note:</span> Everyone is allowed to vote on all options of this choice.
>Ask to stay an extra night to mend up your wounds
>Request to use his workshop and craft a powerful artifact for your team
>Steal some of his treasure while he's not looking (carries risk)
>Have Wiggles get tutoring in how to perform magic with the spell scroll