>>6380213>>6380216>>6380219>>6380724Nope, this is messy and dangerous.
Before your eyes, Haunter's aura fades to an angry orange and Sage shivers as she's afflicted by... something.
In that time though, you've fished a poke ball out of your bag and with a motion that's becoming a lot more fluid, you throw the ball, hitting Haunter square between the eyes.
It disappears, before the ball falls and rocks.
Once... twice... thrice...
*click*
Huh. You were half expecting that to just be a delaying tactic, but looks like you have a Haunter now.
"...I'll be honest, I wasn't expecting that." You admit.
"Me either, that thing looked <span class="mu-i">strong</span>." Gareth replies.
You recall Sage to her ball and in her place, you let Syurm out to web the grunt up as she comes around and bursts into tears of relief as she sees you and thanks you profusely for getting rid of the Haunter.
You guess that, given the choice between possession and arrest for criminal trespass, arrest is preferable.
>Send someone to the PC so you can keep Haunter on your team.>Send Haunter to the PC.And:
>Question the grunt. (Write in)>Keep exploring the right hand tunnel.>Take the grunt back to the elevator.>Leave this grunt with the first one and catch up with Jacky.>Other