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Alga was already coordinating with the captains, preparing his plan of advance, though it was based on what had been made before. The enemy wasn’t going to just move out of the way, and you had a mission to fulfill. The only real change seemed to be having the mortars put on standby early, already prepared to fire even as their crews were still unpacking the rest of the shells besides the emergency barrage they carried immediately to hand.
You might interject, of course, as Alga would defer to you, but he was acting from well experienced instinct now, so he hadn’t bothered to ask you to think for him. Good for him.
>RANGER ENGAGEMENTS
>Break contact to try and lure them out of position, skirmishing with elite light infantry would only slow you down, and they were already deadly enough at their own game.
>Advance to close combat. You needed to be rid of them, and trying to beat them at their own game was not going well.
>Continue the current tactics- all you needed to do was keep them at arm’s length so your other troops could operate without molestation.
>Other?
>WESTERN FRONT
>Advance as planned. You had the numbers to fight the monstrous unit if they insisted on it, and you had to seize the initiative again.
>Advance slowly and carefully, and spread out. You didn’t know enough to act decisively yet- better to feel out a good position before a reckless assault.
>Shift your entire attack direction elsewhere. Assaulting Vehrblaend, a secondary objective, did not seem wise right now.
>Other?
Also-
>Pick a target for your mortars?
>Any other actions/plans?