>>5192585*JULIA — LEVEL UP*
[15 LEVEL-UP POINTS AVAILABLE]
>>CALL TO HARM (Unnatural Predator/Neuromancer Hybrid, Lvl 1 of 5): Spend 300% BIO to forcibly spur your allies to action, choosing from one of TWO EFFECTS; all allies within striking distance of a foe make an attack against one OR all allies may immediately move adjacent to you and make a free attack against a foe within MELEE range of you. (BIO +300%, BIO REGEN +100%)>>HEDGEHOG’S DILEMMA (Unnatural Predator/ Calcite Armorer Hybrid, Lvl 1 of 5): Melee attacks against the user inflicts MODERATE PIERCING DAMAGE that increases in severity by +1 damage step for each successive blow. This stacking bonus resets at the end of the turn, unless the user is afflicted with any STACKS that deal DoT. (HEALTH +400%, HEALTH REGEN +200%)>>INSATIABLE ARMORER (Gluttonous/Calcite Armorer/Flesh Artisan Hybrid CORE, Lvl 1 of 10): 1/turn, the user may consume a Calcite Construct or held Relic, restoring a certain percentage of their total HEALTH and BIO equal to the total offensive tier (if Calcite Construct) or Relic Tier (Tier 1 or +1 Proficiency restores 25%, Tier 2/2 Prof. restores 50%, etc.) Relics consumed this way are lost…for now. (HEALTH +600, BIO +600)>>DEFENSIVE DERMIS (Flesh Artisan Augmentation): Nothing borrowed, nothing gained. When targeted by the first attack in a turn, before the damage calculation you gain +1 RESISTANCE to the incoming damage type(s), with Hybrid attacks granting multiple resistance levels. (HEALTH +200%)>>ICONOCLASTIC TOUCH (Flesh Artisan Augmentation): To lay low the creations of man, to topple false idols for the good of all. The first strike in combat against a foe’s Relic now counts as an automatic critical hit, boasting a high chance of crippling it for the duration of the current combat. (HEALTH +300%)>>FORGEMASTER’S OBLATION (Flesh Artisan Augmentation): To live another day, even an artist must be willing to sacrifice their craft. At the start of combat, choose a Relic; ½ of incoming damage is assigned instead to that Relic until it breaks (repairs automatically post-combat), at which point a new Relic may be selected for damage mitigation. (HEALTH +240%, BIO +120%)>>OCCAM’S EDGE (Calcite Armorer Augmentation): This simple, yet effective tool for a Calcite Armorer increases the PIERCING + SLASHING DAMAGE dealt by all Calcite Constructs by +2 PROFICIENCY, ensuring that whether by blade's edge or needle's point, victory will be swift and merciless. (BIO +80%)>>ARMORY OF THE INFINITE (Calcite Armorer Augment): 1/round, if the user’s Calcite Construct is broke, consumed, or otherwise removed from their grasp an exact replica of the construct will be automatically spawned at the cost of 2X HEALTH or BIO cost of the original. (BIO +200%, BIO REGEN +50%)ABILITY LIST:
https://docs.google.com/spreadsheets/d/1p_asyKKcyCbQieAAXo1oogBucLtzSypx8-M9vqA96zE/edit#gid=1685687578YOU ARE IN CONTROL