>>5905582>>5905637>>5905806>>5905841>4>>5905656>>5905793>2Welcome to the Rainwood. I'm going to try to get through everything including Wealth and Power tonight if everyone is able to stick around.
Influence
We have 11 Influence. That’s hilariously bad for a lordly house. For the sake of variation and to better capture that sense of a house that’s really down on its luck politically, this house won’t be led by a young bachelor lord in his prime. During house creation, heirs to houses are purchased with Influence. A first-born son costs 20 Influence while a first-born daughter cost 10, so the house’s heir would be a daughter. This doesn’t account for cousins, uncles, etc. that might be present in the family tree.
>The lord of the house has only managed to father one trueborn daughter, his sole heir. Spend 10 Influence.>The lord of the house is in ailing health with no legitimate heirs. A succession crisis is imminent. Do not spend Influence.Defense
We have 24 Defense. A standard, and perfectly reasonable choice, for this would be a Hall/Keep for 20 Defense. But I don’t want to assume we are going for reasonable here. I’ll toss in a second option that is mechanically inferior for house building outside of niche circumstances (having a defensive fallback in the form of the tower if the walls fall) yet might have a bit more sovl depending on perspectives.
>Purchase a Hall for 20 Defense. The house resides in a solid stone keep with room for traditional amenities.>Purchase a Tower+Wooden Wall for 20 Defense. The house’s immediate family resides in a modest tower surrounded by a sturdy wooden wall to keep the wilderness at bay. Some of their closest retainers reside in dwellings within the confines of the wall.