>>6051085>>6051081>kitting outMC
>body protection 30>wear spare pants 0>gloves and gaiters 10+2>belt 1>wrap head with clothes 0>strip daggers of their handles, get or scrounge some tin wire + waste metal strips + screws for 3 silver from the blacksmith's apprentice, fix to a stout stick from catpenters 1 for an improvised pollax; quarterstaff with pointy bits>bargain between transactions for some chalk to mark our progress in the tunnels 0> = 47 silverAdrien Labeque
>leg protection 23>wear spare tunics 0>gloves and gaiters 10+2>belt 1>wrap head with clothes 0>axe 1 >long Patented Omnidirectional Leverage Equipment, or P.O.L.E., 1>make a leaf fan while chopping wood later 0> = 38> balance 15 silver> one scroll of cold wind> just niceWe are now both broke. If the hivur nest ends up hoarding something like a caravan's worth of treacle sugar I will be very annoyed.
>stratMages are always tender; that's why they're only ever in pyjamas in popular art. We pad ourselves to take some surprise damage.
We don't bother with oil because there's still the soot-maker in the dungeon, and QM warned that we might burn loot if we use it.
LaBeque takes lead with MC's light globe; he can stand some damage so no torso armor, and he's stomping so he gets leg armor. When things start to get dangerous we might find some human remains. We'll use those for skellies, 1-2 with us, the rest with LaBeque. If there are less than 3 bodies, then all with LaBeque. Since Necromancy causes suffering, I don't want to disturb quiet graves. Let the dead humans get some revenge, then return them to dust with proper RIP rites. There will always be corpses where there's trouble.
Once we have skellies, use them to scout.
If we encounter the Hivur Queen, we might leave the skellies inanimate, livebait the Queen with ourselves, and when her troops charge over and past our sleepiskellis, they can rush a surprise attack.
Save the Cold Wind scroll for the Queen or Sooter, whichever we meet first AND can't handle. We can always break even and try again.