>>6096882Apologies Subect, but <span class="mu-s">Confidence</span> is a state of being in the world. It's a Condition. It's a way of believing in your forward momentum.
Coordinators inspire it a lot - but you have it now too, until it wears off and the horrid tendrils of self doubt once again ravage your mind.
Until then, ALL your skills are at +1 higher for resolution purposes. You can't assign Confidence to anything, because it's always used! When you're Confident, the whole world is easier to take on! It's a status effect!
>>6096282Telekinetic sparking causes small spark surges on any telekinetic use. Psy-Bubbling means your psionic force-talents have pulled tight around yourself in a smal bubble, and count as a bubble sphere effect on use. It's hard to hold things with a sphere or set of small sphere, so dextrous manipulation is harder.
Further considerations and developments and possibilities are derived from experimental insight or - if you are the philosphical sort - the Thoughts skill.
Otherwise what you see is what you get, as you do not have perfect self knowledge (even if psionic self insight is higher than other peoples).
But you can reasonably estimate how strong Psionic Sparking 2 is. It's 2 strong.
>>6096259Look at you, a heavily armed tunnel fighter. You have a RIFLE in your hand with AUTOMATIC CAPABILITIES.
Well, your pistol has them too, but less impressively.
As they say on the range, by good god: fear the assault rifle. Samanthas claws and Nadirs telekinetic talents are world shattering, but a lot of people underestimate the sheer basic mundanity of high cyclic rates of fire.
With a GUN in your hand, you can AIM for 3 AP, and you get its accuracy added to your next use. You can, when you fire, freely decide to spend more bullets. More bullets = some skill bonus and chance of hitting more times or hitting more things. The drawback = more bullets that go everywhere.
If you haven't Aimed, misses are *bad*. If you have Aimed, misses are merely a little annoying, and if you do AIM first, you *rarely* risk clipping your allies in the back of the head.
There's a lot of ways to use this, but the most common ones are:
One shot one bullet
One attack, two bullets. The famous double-tap. If your margin is high enough, you land *two hits*.
One attack, three bullets. The famous three round burst. Adds a small skill bonus.
And then after that it's just more more more, up to and eventually getting to FULL AUTO. Generally speaking, every 10 bullets fired also Supresses someone, in addition to all other horror - that means they lose MP or get frightened, even if you miss. Being shot at is spooky!
A lot of Security Officers will LOCK ON with 1 AP before attacking - you could consider doing that too. Locking On to a target means *when you miss* you were at least pointed in the right direction and misses rarely go everywhere else. But you don't have to.