>>5633514=Heavy Support=
These duties are assigned to your 14 Castigator tanks and 6 Exorcists. Palatine Shen will lead by default.
>Suppressive Fire: Focus on suppressing the walltop defenders, taking return fire from the lascannon turrets but making approaching the stronghold easier for infantry.>Focused Fire: Focus on the corner bastions. Destroy the lascannon turrets, crippling their long-range anti-armour ability.>Create a Breach: Attempt to collapse a part of the wall.=Light Support=
These duties are assigned to your 7 Retributor Squads and 11 Immolators. Choosing a Palatine to lead them would also provide a bonus.
>Sweep the walls: Once close, the force will focus on killing the walltop defenders. This will make any resultant infantry advance much safer.>Purge the bastions: Once close, Melta and Flame will be focused on the heavy lascannon towers to bring them down. >Attack the gatehouse: The light support force will focus efforts on the gate, destroying it and its surrounding defences with melta & flame=Jump Infantry=
These duties are assigned to your 2 Zephyrim Squads and 3 Seraphim squads. In siege warfare, these brave and experienced warriors are wiling to undertake some of the riskiest actions. Choosing a Palatine to don a jump pack and lead them would also provide a bonus.
>Targeted Strike: The jump infantry will target the heavy lascannons and corner towers. Without adequate suppression, wall defences will take an extreme toll on them and even with suppression there is substantial risk.>Forlorn Hope: The jump infantry will soar over the walls entirely, targeting the mortar positions behind the walls before engaging enemy defences from inside. This is a practically a suicide mission, but will cause absolute havoc with the Styrian defences and render them less able to counter all other sections.>Reserve & push: The Jump infantry will wait for a breach before exploiting it with their rapid deployment. The least dangerous option for them, arguably the least useful.=Penitents=
For the 8 Penitent Engines and 10 Sisters Repentia under Malin's command, death is its own reward. Choosing a Palatine to lead them would also provide a bonus, but would be extremely dangerous for them.
>Assault the Gate: The Penitents will assault the gatehouse, the Engines using their flamers and buzzsaws to tear through the gatehouse before assaulting the interior with the Sisters Repentia. Without wall suppression or infantry support this is likely to be suicidal.>Close Reserve: The Penitents will wait for another breach to be made before being the first to surge through the gap. Dangerous but highly effective.>Reserve: Deny the Penitents their wish for glory for now, keeping them in reserve in case they are needed later.