Quoted By:
But after the fight, oh friend, after the fight come the bruises and the clicking of the bone and the unwrapping of your hand wraps and the slow, sure tally - more of us than them? Glory, grand deeds, or grim accounting?
Tonight...
Tonight is of the former. Fifteen masks enter.
Thirty-and-some Slicerats, show the beat and tossed to the street and rendered into groaning, moaning miserable meat. Two on one and out the victor, head high and heart singing? Khorkis loves to see, and so does the Red Market. Never a better kind of job than one with awful odds done <span class="mu-s">exceptionally well</span>.
But now, the after-shock.
Those Slicerats on the ground, near the warehouse. Some of them will pull themselves from their positions, staggering, to hopefully learn better ways. Some of them are too wounded to stand.
And on the high burning roof, choked with smoke one should not breathe and touched by ash one should not be exposed to, is a Mothrat with a footprint on their fine face *and a friend of ours*.
Well.
Maskmates.
What'll it be?
The <span class="mu-r">Red Market</span> pays for extrajudicial justice and the intersection of your will to do with someone' will to ask, backed by coin, cunning and all the weight of reputation.
>Aftershock Phase. No active hostiles - RP converts to 3 AP, as you need not "react" to enemies.
>If worried about danger, Reaction as a skill-roll or a Prepared action is quite useful (And that's only 1 AP!). Yeah, sorry, Maskmate, you might be good, but you're not "parrying a falling wall" good.
>Guard remains relevant, against environmental dangers.
>What'll... be?
[AFTERSHOCK PHASE.]
( If you contrive to end in a melee nonetheless, you can turn a Reaction on with 1 AP )