>>6142360>>6142386>>6142586>>6142832>Go with Calamitas' idea.Figuring it would be a quick way across as well as a good test of Calamitas' strength, you decide to go with her idea of tossing you and Lorelei over the creek. What you didn't figure is exactly how she'd go about it.
"Ready, Ace?"
Before you even realized it, Calamitas had stowed you and her items that might get in the way of a decent flight and lifted you by the collar of your uniform's sweater. It was a rhetorical question, she was already calculating the angle she'd need in her head. You kicked your legs in an initial protest, but the giantess just laughed,
"Alright, on three. One, two..."
You go sailing into the air like a bird on the wind. You have to admit, her form was impeccable. It was like time was moving in slow motion as you flew, only to see the ground was rapidly approaching. She had done her part, but it's up to you to stick the landing.
/ / / MYSTERY OF FATE - DANGER 5 - 3 SUCCESSES / / /
<span class="mu-b">Roll a d10 aiming for 5+! A total of 3 successes are needed and can be met by any number of people, but each may only roll once! 1 and 10 are critical, and may lead to strange and unusual occurrences...</span>
>Head First into Inferno - No special advantages or disadvantages. A safe bet!>Roll with the Punches - Lower Danger by -2, but accept an unknown penalty as well>Twist of Fate - Roll under Danger instead of over, but 1-2 carry enhanced critical effects