>>5266802>>5266767>>5266747>>5266746>>5266744>>5266738>>5266728>>5266727Though the high places call to your spirit, you decide to take the low road. The decision is formally finalized when you awake from your torpor. The Novice may have mocked such a choice as cowardly, but you see her fearlessness and eagerness for what it is: short-sighted impulsivity, hallmark of youth. Well, you may be the same age as her, but you are Dragon. Your soul is of old stock. You will play the long game.
The choice will guide your selection of allies, certainly… But first and foremost, it will guide your choice of equipment. You will be fighting in closer quarters than if you were aboveground, and moving through tighter spaces. Your affinity for air—your soul’s desire to soar—will be less useful outside of the largest caverns. A keen intellect, though, can find advantage anywhere. A thoughtful selection of arms and armaments will be a fine start to that.
You regretfully abstain from your usual meditations in the Great One’s chamber to instead travel into what sad and sorry storerooms pass for a merchant quarter among your much-depleted people. It’s the only marketplace you’ve ever known, but you have read reports of the surface—of the great human metropolises, of the elven citadels of trees and glass, of the high technology of dwarven halls, of trade caravans and bazaars as far as the eye can see and harbours full of ships bearing global goods. A world of wonderment and plenty for all, STOLEN by hairy hordes of warmblooded savages! Meanwhile, your people dine on insectoid scrap-meat and fungus-recycled waste. Outrage!