>>6124057<span class="mu-s">COMPANIES OF SHOT</span>
>[Arquebusiers]Cost: 2
Manpower: 500
Defense: Low
Offense: Very Low
Ranged Power: Normal
Protection: Low
Speed: Low
<span class="mu-r">Hint: Massed Fire</span>
<span class="mu-r">Arquebusiers are trained to accurately fire at distant targets in massed volleys. When firing, they ignore an enemy's defense rating.</span>
<span class="mu-i">Fresh from the tools of the gunsmiths, this company wields the arquebus gun, showering the enemy with their deadly iron pellets - though this drilling leaves them with very little in terms of personal protection and melee combat.</span>
>[Culverins]Cost: 3
Manpower: 25
Defense: Very Low
Offense: Very Low
Ranged Power: High
Protection: Very Low
Speed: Very Low
<span class="mu-r">Hint: Iron Balls</span>
<span class="mu-r">Culverins hurl heavy metal spheres at enemy formation, tearing through armor flesh and bone as if it were mere tissue paper. Culverins completely ignore protection ratings </span>
<span class="mu-i">The smallest of all guns, and yet nonetheless more powerful than anything a single man could wield. These cannons possess considerable range, unparalelled power, and would die in mere moments if attacked by another. Take care not to let these fall into the hands of your foes... </span>
>[Mortars]Cost: 4
Manpower: 500
Defense: Very Low
Offense: Very Low
Ranged Power: Very High
Protection: Very Low
Speed: N/A
<span class="mu-r">Hint: Arched Shot</span>
<span class="mu-r">Mortars, unlike all other ranged weapons, are capable of firing over other units even without an incline.</span>
<span class="mu-i">The mightiest of guns saved for the siege cannon, these large ironworks weigh so greatly they are completely immovable in battle. Despite that, their range and power are unparalelled by any others.</span>