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After the unfortunate incident and a slight use of homemade pepper spray the Artificer was left alone.
And the mob of conscripts, with the wizard disabled for the night, had to give up their efforts.
And so the night was spend in relative peace, drinking to ignore the dreadful future, in unwanted vigil or prayer.
Those who wanted better enjoyment of the night were thwarted by their lack of funds.
And with the fear of the inquisitor looming over them, they had to exert restrain.
…
The rising sun met a clear sky and a morning mist that gripped to the stone streets of the border city.
The rabble woken up by the aching in the tattoos, the faint glow of the inquisitors call.
A few hours later they found themselves loading carts and trying to control the stubborn animals that will pull them.
The Inquisitor overseeing while the noble tried to make himself scarce.
[REST POINT]
>Here you can create NPC’s , Items or others.
>The cost will be reduce by 1
>You have 40 Expedition Resources
Cost of NPC’s you have created: Kazzik ( 3 -1 : 2 Points) Elven Ranger ( 3 -1: 2 Points)
[Positioning]
The expedition has different positions.
(Scouts / Body / Rearguard )
You have to assign a position to each NPC, some road events will target specific positions so you will need to deal with them only with the NPC’s there.
NPC’s:
>Inquisitor Ehjal (Tyr/Inquisitor) [While this character is alive the expedition will not fail when it reaches 0 resources.]
>David (Elf/Inquisitor retinue) [In combat, if this character participates, add 1d6 Points. It cannot collaborate with other characters in combat.]
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.]
> Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)
Short one becouse I'm in Uni and then I go to work.
Sorry.