>>5164933Thank you for the kind words! I actually had a think about why anons had the best outcome with the Sibyl playthrough. I was wondering because out of all the scenarios that one was structured the most like a traditional simplistic fantasy quest, almost like a fairy tale (if you guessed it, it is sort of inspired by the style of Angela Carter, and also the feel of the Bluebeard's Bride traditional story).
The fairy tale like morality of the quest gave it perhaps a resonance making the morality very clear - who to save, good vs evil villain etc.
But in Golgotha I tried something else, influenced by Dostoyevsky this time. The entire world is a bit horrible, filled mainly with cruelty, weapons and guns. Many of the npcs are just unfriendly or weird and unlikeable, I deliberately made some previously helpful recurring characters frustrating / hostile this time. And the apparent enemy in the main story game does nothing visibly evil, just manipulates others and reality through speech, PR and media interviews (Oration magic). If you used violence, you could not control who ends up getting caught in it because of what you are (the classic vampire masquerade stuff etc)... and the ghosts of the dead come back to haunt you, again and again.
Can you create goodness and kindness for yourself, even though everything is against you? Well it seems like it is pretty difficult lol, just like in real life. I could tell because I put in the option for trolling into the game lol, via the in-game phone forum. I deliberately made it so that trolling gave a short term magic benefit (vampiric phone battery recovery), whereas the harder option was to resist trolling lol, for absolutely no immediate benefit, in fact a cost. But it all contributed to which ending you would get hehe.