>>6188255The cigs are the good kind, Camel. It has been said, the only sort of cigs worth the smoking. Sadly, they must be relegated back to the shelf where you found them.
Outside you hear a battery of gunfire over the groaning of the crowd, and the roar of the ambulance, and the wet sound of crushed watermelons.
After nine rounds have sounded off, you peak out and see the (9) scattered corpses leading towards the office where Xavier, now with an empty gun, is shouting from the window, at the other 3 ghouls which he mangles and decapitates after (6) blows of his machete.
Wyatt is surrounded by another (9) ghouls which you see him back up over after casually knocking them down with the ambulance bumper. Finally he spins a slight donut over the crushed crowd, before stopping for the cloud of dust to settle, and nothing else to kill.
Unsurprisingly, the noise and gunfire draw another (9) ghouls. These are closer to you before you know they've arrived.
You crack (8) blows out rapidly with your bat, knocking down and staggering the crowd, and though you land another (8) blows, none connect to heir heads.
As you step around further you hear another bullet ricochet off the door of the container, causing you to dive back for safety (+3 calamity, until you leave the container), and you pull the door shut behind you.
From inside the container you attempt, and succeed, at locating the hostile shooter (5) moving atop an oil tank.
>he's up there. You shout.
[If my 5th+4th <=10, the dust cloud from the ambulance will make Wyatt hard to hit, +2 his calamity against sniperfire. If more it will make it hard for wyatt to shoot the sniper, -3 success.]
[If my 4th+3rd <=10, the sniper cannot see Xavier. If more, he will have a clear shot at Xavier +2.]
[If my 3rd+2nd <=10, the sniper will not notice Toffler +2 success and +2 calamity. If more, he will see Toffler coming, -1 success, -1 calamity]
[If my 2nd+1st <=10, there are no more captured ghouls to be released. If more, the sniper will release 5 per turn in addition to any other ghoul draw.]
Toffler
>focuses (+1)>keeps low (stealth, +2 calamity)>moves to farthest Tank>opens release valveThe Sniper, shooting from cover/high ground (+3 success)
>targets you>targets Xavier>targets Wyatt>targets Toffler>[I'm going to start utilizing enemies as NPCs with moves and motivations. Let me know what you think of the play structure. I used them a bit in previous breads, sometimes as allies, and 2 breads ago when I had the gang attack Wyatt's and the Slav.]Wyatt
>drives to cover (+3 calamity, if successful)>covers you (+1)>covers Xavier (+1)Xavier
>lays low (+3 calamity)>searches for bullets>searches for bullets[5th-2nd] 1-5p, 6-0f
[Calamity] 1-5p, 6-0f
You have 4 actions
focus (+1)
>watch for trouble [+1 calamity]>fight ghouls>leave cover>move to ambulance>search for loot (id roll)>move to Fuel Tank>draw ghouls>your idea[5th-2nd] 1-4p, 5-0f
[Ghouls] 1-4p, 5-0f