>>6077444(how to break the game.)
Unit and equipment selection:
You can mix, match, and duplicate any unit and equipment combination. You want one D-trooper and 190 AIDs? 40 Technophages? 4 Powergears? Go ahead. Want extra equipment and a chance to try and barter or bribe with the locals? Bold move trying to roleplay...let's do it. This game is narrative, and dice based, so the better your narrative, the better for us all.
Unit and Equipment modification:
Commander, once you've spent the points, it's yours. Want to try and break apart your combat androids to make an ad-hoc power armor or mix a D-trooper with a technophage? We can't stop you. You have some design on fusing as many Bioweapons as you can? What a terrible idea! Let's see how it plays out.
Imagination and editing:
Have some fun. Want to make a sniper rifle? That pipe and those binoculars look nice, and hey look; a leftover scope. Cut apart armor and place it around? Stack on armor? Recolors and use of paint? Doable. Just because this mission would be considered a war crime if enacted by a legitimate government, doesn't mean we here at AKSG can't have a good time. Teamwork makes the dream work.
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The Units (and cost):
(1) D-Trooper- The D-trooper, or D-troop, is the most ubiquitous member of the AKSG family. They are any humanoid which has bene implanted with a neural spike, granting them absolute dedication to the mission. What mission? Any mission. <note: Reduction to personality, empathy, a total lack of pain and fatigue response...>
(2) 4L Robot- 4Ls are highly robust machines made of a core with 4 limbs. Each segment contains a distributed processor allowing for redundancy in the face of structural degradation, modularity lending to ease of repair and ad-hoc field optimizations. In general, the more limb and core modules you add to the machine, the smarter it gets. These ones are running hot and have no qualms breaking the rules of robotics!
(.5) Technophage- Small. Enthusiastic. Disposable. With intelligence somewhere between a roomba and a very enthusiastic dog, technophages can be counted on to do simple tasks that are otherwise too high risk for more valuable members of the team. (6 to operate something.)
(4) Bioweapon- The glue that holds the team together as it absorbs their flesh and incorporates their genetic template. Bioweapons will easily fuse with other units, equipment. Firebreathing pseudo dragon? Its been done in the past.
(1) Hardsuit- A void rated power suit made for ship breaking around the hostile Jovian system. Slow under gravity, but horrifically strong and durable. needs an operator. D-trooper, 4L, Bioweapon, some Commanders have even shoved six Technopages into them.
(4) Powergear- Ad-hoc mech armor. Metal cut from the hull of the local command ship, equipped with stripped electronics and actuators. Just like the hardsuit but larger in all aspects, including a capacity for violence.
<end of entry 3>