Quoted By:
Better act fast if you're going to escape in time.
You use the force to give yourself a <span class="mu-b"><span class="mu-s">Burst of Speed</span></span> whip out your tools and prepare to remove their ship's stabilizing coil. Good luck taking off without that!
<span class="mu-i">[Repair] Roll 1d20 to extract the coil before the pirates return to their ship.
Best of 3 - at least one roll of 13 or higher is needed to succeed.</span>