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At the sight of that smug bastard working in on you like that, you want to swear under your breath - or perhaps even over it - but you manage to refrain from doing so. You are on bottled air, after all, and the spares are a long way off.
With a little more trepidation than you might normally, you cut into the ceiling panel, ready to flee if you can, fight if you must ... but when your first cut does set anything off, you you manage to relax a little. Between the work that you have already done, and the damage that the worm did knocking the panels, your work here is quicker and easier, not to mention safer, as that most of the worms here are dead and all of them are magnitudes smaller and less aggressive - but unfortunately, the time spent here is not as rewarding as the previous two pullings. Not only have worms been through here, it seems that some conduit is just ... missing. Several of the light fixtures in this portion of ceiling had been disconnected before the hulk was brought here. Could it have been in some last ditch effort to get rid of the worms?
You look over at Horne hoping that he has run into the same issue - or better yet, another monster - only to see that he has done much better than you did. Knowing that getting agitated is just going to make you blow through your bottle quicker, you try with some success to keep yourself calm, as you finish up wrapping your meager haul. You look around the bay. There is only so much ceiling, and with two wreckers working it, you wonder how long it is going to last you before it is exhausted. After considering it for a moment, you decide to head towards the aft - figuring that some of the apparent effort the crew of the <span class="mu-i">Highest Heaven</span> put into saving the electronics might have paid off, at least for the low power extremities of the ship.
> Please, can I get 1d16, then xd100, xd6 and 1d8?