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You spend the afternoon diligently attending class, but as your blood sugar levels drop, you can’t make it through the last class and have to return home. "I need Coke badly," is all you can think about. In your sugar withdrawal haze, you decided that Nemoryss will be the reward for your most loyal cultist, treating her more like a high-value escort than a public urinal. Nok-hon is already addicted to her, pestering you with questions about her absence. You brushed him off, claiming you’re not close enough to share her private life, allegedly out of "respect for her." In reality, you could barely contain a maniacal laugh because the power you hold over him makes you gloat. Power is a new feeling, something you’ve never felt before, and it is reinvigorating. Power is the source of life.
You grab a bottle of Coke from the fridge and down it in one go. After a few minutes, you feel the sugar coursing through your bloodstream, and the tiredness dissipates. There are two important mysteries to solve. First, can you increase your powers? Can you increase your mana capacity or learn new spells from the monolith? And second, how exactly does the notebook, the Book of Death, work? You’ve tested your first two powers, Brainwashing and Succubus Summoning, and they work wonderfully, but you still need to explore your third power. Obviously, killing someone has greater consequences than brainwashing, but it’s the most powerful magic in your arsenal, so understanding it is urgent.
You grab another bottle to take downstairs and head toward the secret passage in the basement. The monolith is still there, a dark, ominous presence in the shadows. The blue energy feels unpleasant, almost blinding, something you hadn’t experienced the first time. You place your hand on it, hoping to gain more powers. If you could convert your fat and sugar into mana, you’d become more powerful. But nothing happens. It’s nothing more than a dead, cold stone. Perhaps it’s a one-time use, or maybe you can use it again when your mastery of sorcery improves.
You advance into the tunnel, a sense of danger prickling at your senses. The stone walls are perfectly masoned, with torches lining the sides, giving it a medieval dungeon vibe. After approximately 60 feet, you reach a sort of portal, glowing with blue light, runes inscribed all over its surface. The portal radiates a benevolent energy, a protection from whatever lies ahead. You wonder how large the underground section of your grandfather's manor is.
>Explore alone.
>Call Ilnesh and Nok-hon, explore together.
>Call Ilnesh and Nok-hon, let them touch the monolith, and explore together.
>Wake up Nemoryss, and request her esoteric knowledge. [roll 1d100, DC 50]
>Meet up with Mr. Franklin, the Headmaster, and ask him about the monolith.
>Leave, and investigate the powers of the Book of Death.
>Write in