>>6022731>Ghost Claw Tribe Advancement so far : Assassins-like tribe prefer night opportunism over natural matriarch ritual duels and natural hunts, cave nest, using rocks/shaping rocks (Rounder rocks for Bludgeoning, oblong rocks sharpened into Piercing points, flat rocks faceted into edges) + synergized with Shape Ice, turns the projectile into ice blades, boulder or points, Observation behavior, Subjugation, Tamed Holey Moleys, Meditation, Ethereal Spy - Grants your tribe +5 to replicate one research from another non-blank tribes, Agriculture (Fire Ferns), Holey Moley Metal Claws, Primitive Tombs, Spirituality, Everstone Totem (5 spirits), Primitive Painting, Defensive Shelter, Ice Weapons, Stonecarving, Rock Tools (Stone Bleeders), Stone Carved Houses, Shamans, Liana Hunter drawing style (Ghostclaw painting), Symbols Etching, Writing (+3 to Psyker-based runes rolls), Stone Runic Morningstar (+ 7 in Fight rolls. Divide by 2 the efficiency of Armor. Runic. Don't stack with Ice Weapons), Assimilation, Scribes>>Ghost Claw Tribe Failed Advancement : Snow Shade Spell, Painted History, Failed Spying for Nursery Keeps, Stone Weapon, Faith Great Night Mother (Taboo), Runic Stone Armor>>Development Turn : Clothes>With the further advancement of the Ghost Claw Tribe, the current Matriarch Gaa"Nhat'çae Ghost Claw (She-Snow-Calm Ghost Claw) has decided that the Tribe will now have things around them. Each one with a role, shall have a different clothing. From her the Matriarch, to Land Wardens, to Shamans, to Warriors, to Makers (craftsman), Hunters and Growers (farmer).>The Clothes will be made of fur of Dahu, Lianas of Stove Grove and fur of Holey Moleys. Decorative bones and stones will be also present, and some ice. (see image for clothes differences)Yes i think it makes sense for my Matriarchs to have names from now on. Soon they will be not called simply Matriarchs either i believe. If i can roll decently for a while at least.
>>6022756>>6022822>>6022540>>6020579>>6022729very cool !