Quoted By:
Rolled 12, 12 = 24 (2d12)
For the next week Chai scrambles to get your forged papers cleared for passage to Buttondew Hills, another Rhea town within Underground influence, while Dhuznund works on your special order and an onset of depression.
In the meantime Seafood wraps up his doings at Pennmink's "Rhean Bards are the greatest cheats out of a race of thieves." and teaches you the Third Moulting of the Carrionpede far out of the Town.
The Second Moulting got you used to having three weapons at play, the third juggled between your arm- and elbowpits. Seafood corrects you: it's not two knives and stickblade you should be using, but a Bestial Meteor Lash (猛星流鞭; meng3 xing1 liu2 bian1).
To demonstrate, he borrows a heavy rope from you, measures out three cross-torso lengths from it, and knots both ends and two more along the length, equidistant.
Then he asks you to do Starvation Swallowing Sand, then Chasing the Simurgh's Heel to throw-up, ending in a full air-raver, Splitting Three Corpses. Moves from the Second Moulting.
Easy enough. You pick a tree you think fat enough to take the full deal, and <span class="mu-r">GIVVIDIT</span>, taking off three out of five limbs, with <span class="mu-b">Daggy</span> effortlessly chopping a winding stair all the way up the trunk.
Seafood raises an eyebrow, holds comment.
You stand back as you watch him do the same moveset, but slower for your advantage: the rope crosses and rolls across his body, the weighted momentum swinging the knots to thump and brush across the tree; stabs and slashes, if they were blades.
The movements are more fluid than yours, the thumps landing with the force not just of one arm, but arm-shoulder-arm or leg-waist using the body-torque of a Carrionpede Transformation.
The riddle-rhymes of the Third Moulting come in three-peats, sixer-six of em. Seafood doesn't strangle you so many times in teaching you now; your brain's pickup's gotten faster because of all that training.
"The Third Moulting requires living blood; within expectation. But not the blood of cattle; standing meat. To improve you must seek spirited blood; blood that <span class="mu-i">sings</span>. Find it, wake it to full strength, and <span class="mu-r">bathe</span>."
Blood that sings eh. Fighty Ones. And you carnt do 'em cheap. Gotta gibbem face-on.
"We will meet enough of such soon, hmhm, headed where we are. If you seek improvement before then, there are several means.
"Buttondew Hills is larger than Whythistle somewhat, and close to several Human towns. There should be an Adventurer's Guild there. If you register with them you should be grouped with a party; these disappear all the time I hear, hmhm.
"If you would be more discreet, you need not register, merely follow where groups were sent. In this case you might be facing more opponents at a time, since YOU are not taking up space in their party.
>QM rollan Small Health Potion Gettys