>>5650674Sira is at the halfway point of the tower. Him and his crows could go to the higher floors right now, but he could spend time asking around for information that could accelerate his plans. (Bonus to sabotage dicerolls if the talk options are successful)
Sira decides to…
>Get to the upper floors Fastest option, but Sira won’t have munch information when it comes to sabotaging and escaping.
[No bonuses to dice rolls due to lack of knowledge about the upper floors]
>Talk to the large group of students (2d20 vs 16, dialogue battle if fail)[+4 bonus to dice rolls]
[2nd dice roll from the other crows since Sira didn’t use them to scout]
These people likely know a lot about the new library, based on how efficient they were able to look through the bookshelves and find what they are looking for.
Sira won’t be able to hold extended conversations with the normal students very well, as he mostly spends time hanging around fringe groups. Knowing when to leave the conversation is key.
>Talk to the loner girl [all or nothing]Sira sees a junior student who surrounds herself with books and shut herself off from the rest of the world. Talking to her is a lot less risky than a group. He knows how to approach someone like her, but the question is, will he remove his coat?
>keep his coat onTo keep his coat on would suggest a more distant demeanor, and a briefer interaction.
>remove his coatBy removing his coat, he will become more casual and friendly.
[One of these options will result in a guaranteed success and failure — failure will result in a dialogue battle]