>>6128688>Action 1 - Fort [West of the Pigs]Fort Morda will rise up on the coast-line, overlooking the sea-straits with a predatory glare. No longer will the sea remain contested grounds, and the vantage point will serve us well should a counter-attack be forthcoming.
>Action 2 - Temple ImprovementsWith more ambitious rituals planned for the future, the Crimson Tide Temple must be updated. More stone and lumber is dragged to the site, and new additions are added to the grand construction, more rivulets for blood to flow and pool, and more holding areas for would-be sacrifices.
> War PostA tough oyster indeed! These iron mines are like the deep-sea nest of some shelled beastie, snapping at anyone who dares to draw close. The iron-men, bloodless and frustrating to fight, are proving more annoying than a cookiecutter shark. Well, if they cannot be beaten with the might of his men now... more might will have to be found elsewhere!
He leads his men on, scouring the shoreline where they have landed, and then pushing inland. His men go about snatching up those who cannot flee, and while an occasional arm or leg may go missing, the Chief oversees that most make it back to Zhelezo.
If there are any wizards who dare venture from the mines or city, or those who poke their heads out from the mines to venture onto the open plains, well, they will make excellent sacrifices too!